A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo Chu
TL;DR
A2TG addresses memory inefficiency in textured Gaussian Splatting by assigning adaptive anisotropic textures per Gaussian, guided by a gradient-based control strategy. The approach jointly optimizes per-Gaussian appearance and per-Gaussian texture resolution, enabling non-uniform, detail-aware allocation that aligns with anisotropic footprints and measured image gradients, with texture caps up to $2\times2$–$4\times4$. Key contributions include a gradient-driven Gaussian selection mechanism and an anisotropic texture upscaling rule that significantly reduces memory usage while maintaining rendering fidelity across multiple benchmarks. This yields scalable textured Gaussian representations suitable for real-time 3D scene rendering, with potential extensions to richer primitives and dynamic scenes.
Abstract
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A$^2$TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements.
