Reward Learning through Ranking Mean Squared Error
Chaitanya Kharyal, Calarina Muslimani, Matthew E. Taylor
TL;DR
This work tackles reward design bottlenecks in reinforcement learning by learning rewards from ordinal human ratings rather than handcrafting them. It introduces Ranked Return Regression for RL (R4), a rating-based method that optimizes a novel ranking mean squared error (rMSE) loss using differentiable soft ranks to align predicted trajectory returns with teacher ratings. The authors prove theoretical guarantees—the rMSE solution is complete and minimal (with relaxed versions under bounded ranking error)—and demonstrate empirically that R4 outperforms rating-based and preference-based baselines in offline and online robotic locomotion tasks, often with substantially less feedback. The approach offers a principled, scalable path to robust reward learning with practical impact for real-world RL deployment.
Abstract
Reward design remains a significant bottleneck in applying reinforcement learning (RL) to real-world problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human feedback in the form of ratings, rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision. Building on this paradigm, we introduce a new rating-based RL method, Ranked Return Regression for RL (R4). At its core, R4 employs a novel ranking mean squared error (rMSE) loss, which treats teacher-provided ratings as ordinal targets. Our approach learns from a dataset of trajectory-rating pairs, where each trajectory is labeled with a discrete rating (e.g., "bad," "neutral," "good"). At each training step, we sample a set of trajectories, predict their returns, and rank them using a differentiable sorting operator (soft ranks). We then optimize a mean squared error loss between the resulting soft ranks and the teacher's ratings. Unlike prior rating-based approaches, R4 offers formal guarantees: its solution set is provably minimal and complete under mild assumptions. Empirically, using simulated human feedback, we demonstrate that R4 consistently matches or outperforms existing rating and preference-based RL methods on robotic locomotion benchmarks from OpenAI Gym and the DeepMind Control Suite, while requiring significantly less feedback.
