CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space
Tong Wu, Shoujie Li, Junhao Gong, Changqing Guo, Xingting Li, Shilong Mu, Wenbo Ding
TL;DR
CEI addresses embodiment biases in robotic manipulation by introducing functional similarity and the Directional Chamfer Distance to align source demonstrations to target morphologies. Through gradient-based trajectory alignment and observation/action synthesis, CEI enables offline cross-embodiment transfer across 16 simulated embodiments and bidirectional real-world transfers with an average transfer ratio around 82.4%, using DP3 policies trained on synthesized data. The method supports spatial generalization and multimodal motion generation, demonstrating practical impact for scalable learning of visuomotor policies across diverse end-effectors, including dexterous hands. While promising, future work could integrate tactile sensing and RGB-based inputs to further robustify cross-embodiment learning in physically intricate tasks.
Abstract
Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset biases. To address this limitation, we propose Cross-Embodiment Interface (\CEI), a framework for cross-embodiment learning that enables the transfer of demonstrations across different robot arm and end-effector morphologies. \CEI introduces the concept of \textit{functional similarity}, which is quantified using Directional Chamfer Distance. Then it aligns robot trajectories through gradient-based optimization, followed by synthesizing observations and actions for unseen robot arms and end-effectors. In experiments, \CEI transfers data and policies from a Franka Panda robot to \textbf{16} different embodiments across \textbf{3} tasks in simulation, and supports bidirectional transfer between a UR5+AG95 gripper robot and a UR5+Xhand robot across \textbf{6} real-world tasks, achieving an average transfer ratio of 82.4\%. Finally, we demonstrate that \CEI can also be extended with spatial generalization and multimodal motion generation capabilities using our proposed techniques. Project website: https://cross-embodiment-interface.github.io/
