Deep Whole-body Parkour
Ziwen Zhuang, Shaoting Zhu, Mengjie Zhao, Hang Zhao
TL;DR
Deep Whole-body Parkour addresses the challenge of enabling humanoid robots to perform multi-contact interactions in unstructured environments by unifying exteroceptive perception with whole-body motion tracking. The method learns a single end-to-end policy that adapts reference parkour motions based on depth occupancy maps, using a large-scale simulation pipeline with adaptive sampling and a relative-frame reward scheme to bridge the sim-to-real gap. Key contributions include a depth-annotated dataset, retargeting to a real humanoid, a massively parallel training framework with a custom grouped ray-caster, and real-world deployment showing robust vaulting, kneel climbs, and dive rolls on varied terrains. The work advances toward scalable, general-purpose humanoid controllers capable of contact-rich behavior in real-world settings.
Abstract
Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but ignores environmental capabilities. This work unites these paradigms to achieve perceptive general motion control. We present a framework where exteroceptive sensing is integrated into whole-body motion tracking, permitting a humanoid to perform highly dynamic, non-locomotion tasks on uneven terrain. By training a single policy to perform multiple distinct motions across varied terrestrial features, we demonstrate the non-trivial benefit of integrating perception into the control loop. Our results show that this framework enables robust, highly dynamic multi-contact motions, such as vaulting and dive-rolling, on unstructured terrain, significantly expanding the robot's traversability beyond simple walking or running. https://project-instinct.github.io/deep-whole-body-parkour
