PALUM: Part-based Attention Learning for Unified Motion Retargeting
Siqi Liu, Maoyu Wang, Bo Dai, Cewu Lu
TL;DR
PALUM tackles cross-skeleton motion retargeting by learning skeleton-agnostic representations via six semantic body parts and a spatio-temporal transformer. A cycle-consistent training regime preserves motion semantics while conditioning the retargeting on target topology, enabling robust generalization to unseen skeletons. The approach combines spatial attention within body parts, temporal dynamics modeling, and skeleton-specific decoding with T-pose and joint-name embeddings to achieve high-fidelity transfers. Experimental results on Mixamo demonstrate superior quantitative and qualitative performance, underscoring the method's practical impact for automated cross-character animation and asset reuse.
Abstract
Retargeting motion between characters with different skeleton structures is a fundamental challenge in computer animation. When source and target characters have vastly different bone arrangements, maintaining the original motion's semantics and quality becomes increasingly difficult. We present PALUM, a novel approach that learns common motion representations across diverse skeleton topologies by partitioning joints into semantic body parts and applying attention mechanisms to capture spatio-temporal relationships. Our method transfers motion to target skeletons by leveraging these skeleton-agnostic representations alongside target-specific structural information. To ensure robust learning and preserve motion fidelity, we introduce a cycle consistency mechanism that maintains semantic coherence throughout the retargeting process. Extensive experiments demonstrate superior performance in handling diverse skeletal structures while maintaining motion realism and semantic fidelity, even when generalizing to previously unseen skeleton-motion combinations. We will make our implementation publicly available to support future research.
