RigMo: Unifying Rig and Motion Learning for Generative Animation
Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou
TL;DR
RigMo addresses the gap of independently modeling rig structure and motion in 4D animation by proposing a unified, self-supervised framework that learns from raw deforming meshes. It factorizes deformation into two latent spaces: a rig latent that decodes to Gaussian bones and skinning weights and a motion latent that yields time-varying SE(3) transforms, enabling fully animatable meshes without ground-truth rigs. The RigMo-VAE, with a topology-aware encoder and Gaussian Skinning LBS, is complemented by Motion-DiT, a diffusion transformer operating in the motion latent space for controllable generation. Across diverse datasets, RigMo demonstrates interpretable rigs, smooth deformations, and strong generalization, offering a scalable alternative to manual rigging and per-sequence optimization for deformable 3D animation.
Abstract
Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.
