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DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation

Yutong Liang, Shiyi Xu, Yulong Zhang, Bowen Zhan, He Zhang, Libin Liu

TL;DR

DexterCap presents a low-cost, marker-assisted optical system for high-fidelity capture of dexterous hand–object manipulation under heavy occlusion, combining dense hand/object marker patches with an automated MANO-based reconstruction pipeline. It introduces DexterHand, a open-source HOI dataset featuring fine-grained in-hand manipulation and articulated objects (including Rubik's Cube), along with a robust detection/identification stack (CornerNet, EdgeNet, BlockNet) and a calibration-driven hand/marker solver. Quantitative results show competitive MSNR and low jerk compared with commercial marker-based systems and clear advantages over vision-only baselines, while achieving detailed hand and object kinematics at practical costs (under $6k hardware). The work enables scalable, automated data collection for dexterous manipulation research and provides a foundation for future physics-based, sim-to-real, and robotics applications, with open-source data and code to accelerate progress. It also highlights directions to further mitigate occlusion and expand the dataset with richer semantic annotations and more complex manipulations.

Abstract

Capturing fine-grained hand-object interactions is challenging due to severe self-occlusion from closely spaced fingers and the subtlety of in-hand manipulation motions. Existing optical motion capture systems rely on expensive camera setups and extensive manual post-processing, while low-cost vision-based methods often suffer from reduced accuracy and reliability under occlusion. To address these challenges, we present DexterCap, a low-cost optical capture system for dexterous in-hand manipulation. DexterCap uses dense, character-coded marker patches to achieve robust tracking under severe self-occlusion, together with an automated reconstruction pipeline that requires minimal manual effort. With DexterCap, we introduce DexterHand, a dataset of fine-grained hand-object interactions covering diverse manipulation behaviors and objects, from simple primitives to complex articulated objects such as a Rubik's Cube. We release the dataset and code to support future research on dexterous hand-object interaction.

DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation

TL;DR

DexterCap presents a low-cost, marker-assisted optical system for high-fidelity capture of dexterous hand–object manipulation under heavy occlusion, combining dense hand/object marker patches with an automated MANO-based reconstruction pipeline. It introduces DexterHand, a open-source HOI dataset featuring fine-grained in-hand manipulation and articulated objects (including Rubik's Cube), along with a robust detection/identification stack (CornerNet, EdgeNet, BlockNet) and a calibration-driven hand/marker solver. Quantitative results show competitive MSNR and low jerk compared with commercial marker-based systems and clear advantages over vision-only baselines, while achieving detailed hand and object kinematics at practical costs (under $6k hardware). The work enables scalable, automated data collection for dexterous manipulation research and provides a foundation for future physics-based, sim-to-real, and robotics applications, with open-source data and code to accelerate progress. It also highlights directions to further mitigate occlusion and expand the dataset with richer semantic annotations and more complex manipulations.

Abstract

Capturing fine-grained hand-object interactions is challenging due to severe self-occlusion from closely spaced fingers and the subtlety of in-hand manipulation motions. Existing optical motion capture systems rely on expensive camera setups and extensive manual post-processing, while low-cost vision-based methods often suffer from reduced accuracy and reliability under occlusion. To address these challenges, we present DexterCap, a low-cost optical capture system for dexterous in-hand manipulation. DexterCap uses dense, character-coded marker patches to achieve robust tracking under severe self-occlusion, together with an automated reconstruction pipeline that requires minimal manual effort. With DexterCap, we introduce DexterHand, a dataset of fine-grained hand-object interactions covering diverse manipulation behaviors and objects, from simple primitives to complex articulated objects such as a Rubik's Cube. We release the dataset and code to support future research on dexterous hand-object interaction.
Paper Structure (37 sections, 10 equations, 6 figures, 4 tables)

This paper contains 37 sections, 10 equations, 6 figures, 4 tables.

Figures (6)

  • Figure 1: Our marker system: (a) Markers are attached to rigid hand regions (phalanges, dorsum) for accurate tracking. (b) Top: Rigid object (green cube) with visual marker patches. Bottom left: A visual marker patch printed on a transfer sticker. Bottom right: Visual markers transferred onto a medical tape for secure attachment.
  • Figure 2: Image processing pipeline for marker detection. (a) Raw input image with character-coded checkerboard markers. (b) CornerNet detection results. (c) EdgeNet edge classification results. (d) BlockNet block recognition with character identifiers.
  • Figure 3: Local joint coordinate systems defined for the MANO model.
  • Figure 4: Manually defined submeshes of the MANO hand, with each color corresponding to a specific finger segment.
  • Figure 5: Hand-object interaction in the DexterHand dataset.
  • ...and 1 more figures