Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
Zeren Jiang, Chuanxia Zheng, Iro Laina, Diane Larlus, Andrea Vedaldi
TL;DR
Mesh4D tackles monocular 4D mesh reconstruction by integrating a pretrained static 3D generator with a deformation VAE and a diffusion model to predict a full 4D mesh sequence from a single video. The deformation VAE encodes the object's motion across the entire sequence into a compact latent $\boldsymbol{z}^d$, guided by skeleton priors during training and enhanced by a spatio-temporal transformer to learn coherent temporal dynamics; skeleton information is not required at inference. A diffusion model conditioned on the canonical first-frame mesh $\mathcal{M}_1$ and the input video $\mathcal{I}$ generates the deformation latent, enabling a single-pass reconstruction of $\mathcal{M}_t$ for all times $t$. On a synthetic Objaverse-based benchmark, Mesh4D achieves state-of-the-art geometry, dense tracking, and novel-view synthesis, with ablations confirming the benefits of skeleton guidance and spatio-temporal attention. Limitations include topology changes and reliance on high-quality canonical meshes and skeletons during training, but the approach offers a scalable pathway to complete 4D reconstructions from monocular input.
Abstract
We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and motion, represented as a deformation field. Our key contribution is a compact latent space that encodes the entire animation sequence in a single pass. This latent space is learned by an autoencoder that, during training, is guided by the skeletal structure of the training objects, providing strong priors on plausible deformations. Crucially, skeletal information is not required at inference time. The encoder employs spatio-temporal attention, yielding a more stable representation of the object's overall deformation. Building on this representation, we train a latent diffusion model that, conditioned on the input video and the mesh reconstructed from the first frame, predicts the full animation in one shot. We evaluate Mesh4D on reconstruction and novel view synthesis benchmarks, outperforming prior methods in recovering accurate 3D shape and deformation.
