MoE3D: A Mixture-of-Experts Module for 3D Reconstruction
Zichen Wang, Ang Cao, Liam J. Wang, Jeong Joon Park
TL;DR
MoE3D introduces a lightweight mixture-of-experts head to depth prediction in feed-forward 3D reconstruction, enabling per-pixel routing among multiple depth hypotheses to better handle boundary uncertainty. By integrating this head with a pre-trained VGGT backbone and training with entropy regularization, the approach sharpens depth boundaries and reduces flying-point artifacts while maintaining modest computational overhead. The method yields state-of-the-art or competitive performance across monocular and multi-view reconstruction benchmarks, including substantial gains on boundary-focused metrics and indoor scenes. This plug-in design offers a practical path toward more accurate and perceptually faithful 3D reconstructions without heavy training or inference costs.
Abstract
MoE3D is a mixture-of-experts module designed to sharpen depth boundaries and mitigate flying-point artifacts (highlighted in red) of existing feed-forward 3D reconstruction models (left side). MoE3D predicts multiple candidate depth maps and fuses them via dynamic weighting (visualized by MoE weights on the right side). When integrated with a pre-trained 3D reconstruction backbone such as VGGT, it substantially enhances reconstruction quality with minimal additional computational overhead. Best viewed digitally.
