Higher-Order Adversarial Patches for Real-Time Object Detectors
Jens Bayer, Stefan Becker, David Münch, Michael Arens, Jürgen Beyerer
TL;DR
This work studies higher-order adversarial patches for real-time object detectors by framing a cat-and-mouse game between attacker patch optimization and defender adversarial training, using YOLOv10b as the testbed. It introduces sequential, higher-order patches and four experimental settings to assess robustness, transferability, and the limits of adversarial training. The findings indicate that higher-order patches have stronger disruptive power and that training against lower-order patches does not fully protect against higher-order attacks, highlighting a generalization gap. The results have practical implications for deploying robust object detectors in adversarial settings and motivate further work on convergence and enhanced defenses.
Abstract
Higher-order adversarial attacks can directly be considered the result of a cat-and-mouse game -- an elaborate action involving constant pursuit, near captures, and repeated escapes. This idiom describes the enduring circular training of adversarial attack patterns and adversarial training the best. The following work investigates the impact of higher-order adversarial attacks on object detectors by successively training attack patterns and hardening object detectors with adversarial training. The YOLOv10 object detector is chosen as a representative, and adversarial patches are used in an evasion attack manner. Our results indicate that higher-order adversarial patches are not only affecting the object detector directly trained on but rather provide a stronger generalization capacity compared to lower-order adversarial patches. Moreover, the results highlight that solely adversarial training is not sufficient to harden an object detector efficiently against this kind of adversarial attack. Code: https://github.com/JensBayer/HigherOrder
