SmoothSync: Dual-Stream Diffusion Transformers for Jitter-Robust Beat-Synchronized Gesture Generation from Quantized Audio
Yujiao Jiang, Qingmin Liao, Zongqing Lu
TL;DR
SmoothSync tackles co-speech gesture generation by addressing jitter, foot-sliding, and limited sampling diversity through a dual-stream diffusion transformer that fuses quantized audio tokens with motion tokens. The method introduces a jitter-suppress loss and a quantized Mel-spectrogram input to enable diverse yet synchronized gestures, plus a robust Smooth-BC metric for rhythm evaluation. Key contributions include the dual-stream DiT architecture, probabilistic audio quantization, and a segment-based long-motion generation strategy that preserves temporal coherence. On BEAT2 and SHOW, SmoothSync achieves state-of-the-art motion realism, rhythmic alignment, and diversity, while delivering real-time performance, making it suitable for interactive avatars and embodied AI systems.
Abstract
Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited multi-sampling diversity. In this paper, we present SmoothSync, a novel framework that leverages quantized audio tokens in a novel dual-stream Diffusion Transformer (DiT) architecture to synthesis holistic gestures and enhance sampling variation. Specifically, we (1) fuse audio-motion features via complementary transformer streams to achieve superior synchronization, (2) introduce a jitter-suppression loss to improve temporal smoothness, (3) implement probabilistic audio quantization to generate distinct gesture sequences from identical inputs. To reliably evaluate beat synchronization under jitter, we introduce Smooth-BC, a robust variant of the beat consistency metric less sensitive to motion noise. Comprehensive experiments on the BEAT2 and SHOW datasets demonstrate SmoothSync's superiority, outperforming state-of-the-art methods by -30.6% FGD, 10.3% Smooth-BC, and 8.4% Diversity on BEAT2, while reducing jitter and foot sliding by -62.9% and -17.1% respectively. The code will be released to facilitate future research.
