Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction
Jiaxin Huang, Yuanbo Yang, Bangbang Yang, Lin Ma, Yuewen Ma, Yiyi Liao
TL;DR
Gen3R addresses the challenge of high-fidelity 3D scene generation by uniting geometric priors from a feed-forward reconstruction model (VGGT) with RGB priors from a pre-trained video diffusion model. It introduces a geometry adapter that maps VGGT tokens into the diffusion latent space and imposes distribution alignment with appearance latents, enabling a unified latent space for joint generation. By concatenating appearance and geometry latents and fine-tuning a diffusion backbone, Gen3R can generate temporally coherent RGB videos alongside globally consistent 3D geometry, including point clouds, depth maps, and camera parameters, under various conditioning signals. Extensive experiments across real-world and synthetic datasets demonstrate state-of-the-art results in 1- and 2-view settings and show that the joint appearance-geometry modeling improves both generation quality and reconstruction robustness, highlighting mutual benefits of coupling reconstruction priors with generative priors.
Abstract
We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.
