The perceptual gap between video see-through displays and natural human vision
Jialin Wang, Songming Ping, Kemu Xu, Yue Li, Hai-Ning Liang
TL;DR
This work addresses the perceptual fidelity gap between video see-through head-mounted displays (VST HMDs) and natural human vision. It introduces a low-cost, end-to-end visual perception benchmark implemented in Unity to quantify acuity, contrast sensitivity, and color vision for three devices (Vision Pro, Quest 3, Quest Pro) under normal and low lighting, compared against naked-eye performance. Key findings show that all tested VST HMDs fail to match natural vision, with pronounced degradation in low-light conditions; Vision Pro generally offers the strongest performance among the devices, while Quest Pro lags across metrics. The study highlights the need for standardized perceptual metrics, transparency in hardware parameters, and compensation strategies to advance VST fidelity for real-world use cases.
Abstract
Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to replicating natural human vision across varying environmental conditions. In this work, we quantify the perceptual gap between the human eye and different popular VST headsets (Apple Vision Pro, Meta Quest 3, Quest Pro) using psychophysical measures of visual acuity, contrast sensitivity, and color vision. We show that despite hardware advancements, all tested VST systems fail to match the dynamic range and adaptability of the naked eye. While high-end devices approach human performance in ideal lighting, they exhibit significant degradation in low-light conditions, particularly in contrast sensitivity and acuity. Our results map the physiological limitations of digital reality reconstruction, establishing a specific perceptual gap that defines the roadmap for achieving indistinguishable VST experiences.
