DemoBot: Efficient Learning of Bimanual Manipulation with Dexterous Hands From Third-Person Human Videos
Yucheng Xu, Xiaofeng Mao, Elle Miller, Xinyu Yi, Yang Li, Zhibin Li, Robert B. Fisher
TL;DR
DemoBot tackles the data bottleneck in dexterous manipulation by learning from a single unannotated RGB-D video. It converts the video into hand–object motion priors via a MANO-based hand retargeting and full-body trajectory generation, then refines these priors with a residual RL policy that adds a corrective action $\Delta a$ to the demonstration base $a_{demo}$. Three novel RL designs—Temporal-segment RL, Success-Gated Resets, and Event-Driven Reward curriculum—address long-horizon control, enabling efficient learning and precise manipulation across synchronous and asynchronous assembly tasks, with sim-to-real transfer verified on a UR-3e + XHand system. This approach demonstrates scalable skill acquisition from internet-scale visual data, bridging embodiment and dynamics gaps, and moving toward more general embodied AI.
Abstract
This work presents DemoBot, a learning framework that enables a dual-arm, multi-finger robotic system to acquire complex manipulation skills from a single unannotated RGB-D video demonstration. The method extracts structured motion trajectories of both hands and objects from raw video data. These trajectories serve as motion priors for a novel reinforcement learning (RL) pipeline that learns to refine them through contact-rich interactions, thereby eliminating the need to learn from scratch. To address the challenge of learning long-horizon manipulation skills, we introduce: (1) Temporal-segment based RL to enforce temporal alignment of the current state with demonstrations; (2) Success-Gated Reset strategy to balance the refinement of readily acquired skills and the exploration of subsequent task stages; and (3) Event-Driven Reward curriculum with adaptive thresholding to guide the RL learning of high-precision manipulation. The novel video processing and RL framework successfully achieved long-horizon synchronous and asynchronous bimanual assembly tasks, offering a scalable approach for direct skill acquisition from human videos.
