AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction
Jiewen Chan, Zhenjun Zhao, Yu-Lun Liu
TL;DR
AdaGaR addresses dynamic scene reconstruction from monocular video by unifying frequency adaptivity with temporal continuity. It introduces Adaptive Gabor Primitives that learn frequency weights with an energy-compensation mechanism, enabling high-frequency texture capture while preserving stability. Temporal dynamics are constrained with Cubic Hermite Splines and a Temporal Curvature Regularization to ensure smooth motion, aided by an adaptive initialization strategy. On Tap-Vid DAVIS, AdaGaR achieves state-of-the-art PSNR/SSIM/LPIPS and generalizes to frame interpolation, depth consistency, video editing, and stereo view synthesis, demonstrating practical impact for high-fidelity dynamic video rendering.
Abstract
Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using single Gaussian primitives are limited by their low-pass filtering nature, while standard Gabor functions introduce energy instability. Moreover, lack of temporal continuity constraints often leads to motion artifacts during interpolation. We propose AdaGaR, a unified framework addressing both frequency adaptivity and temporal continuity in explicit dynamic scene modeling. We introduce Adaptive Gabor Representation, extending Gaussians through learnable frequency weights and adaptive energy compensation to balance detail capture and stability. For temporal continuity, we employ Cubic Hermite Splines with Temporal Curvature Regularization to ensure smooth motion evolution. An Adaptive Initialization mechanism combining depth estimation, point tracking, and foreground masks establishes stable point cloud distributions in early training. Experiments on Tap-Vid DAVIS demonstrate state-of-the-art performance (PSNR 35.49, SSIM 0.9433, LPIPS 0.0723) and strong generalization across frame interpolation, depth consistency, video editing, and stereo view synthesis. Project page: https://jiewenchan.github.io/AdaGaR/
