Bayesian Inverse Games with High-Dimensional Multi-Modal Observations
Yash Jain, Xinjie Liu, Lasse Peters, David Fridovich-Keil, Ufuk Topcu
TL;DR
This work tackles inverse dynamic games where $N$ agents interact noncooperatively and the opponents’ objectives $\theta$ are unknown. It introduces a Bayesian inverse-game framework that fuses multimodal observations (trajectories and images) via a structured variational autoencoder with a differentiable Nash solver, enabling real-time sampling from $p(\theta\mid y)$. The model is trained offline on unlabeled interaction data and can produce multimodal posterior samples online, improving planning safety and efficiency compared with mle-based baselines, especially when trajectory information is scarce. Experiments in simulated intersections and CARLA-based scenarios show that multimodal context reduces posterior uncertainty and yields safer, smoother motion planning.
Abstract
Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theoretic planners for autonomous decision-making requires a specification of all agents' objectives. To circumvent this practical difficulty, recent work develops maximum likelihood techniques for solving inverse games that can identify unknown agent objectives from interaction data. Unfortunately, these methods only infer point estimates and do not quantify estimator uncertainty; correspondingly, downstream planning decisions can overconfidently commit to unsafe actions. We present an approximate Bayesian inference approach for solving the inverse game problem, which can incorporate observation data from multiple modalities and be used to generate samples from the Bayesian posterior over the hidden agent objectives given limited sensor observations in real time. Concretely, the proposed Bayesian inverse game framework trains a structured variational autoencoder with an embedded differentiable Nash game solver on interaction datasets and does not require labels of agents' true objectives. Extensive experiments show that our framework successfully learns prior and posterior distributions, improves inference quality over maximum likelihood estimation-based inverse game approaches, and enables safer downstream decision-making without sacrificing efficiency. When trajectory information is uninformative or unavailable, multimodal inference further reduces uncertainty by exploiting additional observation modalities.
