RePose: A Real-Time 3D Human Pose Estimation and Biomechanical Analysis Framework for Rehabilitation
Junxiao Xue, Pavel Smirnov, Ziao Li, Yunyun Shi, Shi Chen, Xinyi Yin, Xiaohan Yue, Lei Wang, Yiduo Wang, Feng Lin, Yijia Chen, Xiao Ma, Xiaoran Yan, Qing Zhang, Fengjian Xue, Xuecheng Wu
TL;DR
RePose addresses the need for real-time, accurate monitoring and feedback during rehabilitation by presenting an end-to-end multi-camera pipeline that estimates 3D human pose from RGB video. It combines fast single-target tracking, 2D pose estimation, learnable triangulation for 3D reconstruction, and a modified SmoothNet for real-time temporal refinement, augmented with FABRIK-based muscle-force visualization in Unity. The framework achieves approximately 30 FPS on Linux and demonstrates competitive accuracy on the Human3.6M benchmark while enabling real-time muscle-stress visualization to guide patients. This approach holds promise for remote, home-based rehabilitation by delivering immediate guidance, reducing reliance on expensive motion capture, and potentially easing clinical burdens.
Abstract
We propose a real-time 3D human pose estimation and motion analysis method termed RePose for rehabilitation training. It is capable of real-time monitoring and evaluation of patients'motion during rehabilitation, providing immediate feedback and guidance to assist patients in executing rehabilitation exercises correctly. Firstly, we introduce a unified pipeline for end-to-end real-time human pose estimation and motion analysis using RGB video input from multiple cameras which can be applied to the field of rehabilitation training. The pipeline can help to monitor and correct patients'actions, thus aiding them in regaining muscle strength and motor functions. Secondly, we propose a fast tracking method for medical rehabilitation scenarios with multiple-person interference, which requires less than 1ms for tracking for a single frame. Additionally, we modify SmoothNet for real-time posture estimation, effectively reducing pose estimation errors and restoring the patient's true motion state, making it visually smoother. Finally, we use Unity platform for real-time monitoring and evaluation of patients' motion during rehabilitation, and to display the muscle stress conditions to assist patients with their rehabilitation training.
