NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos
Yuxue Yang, Lue Fan, Ziqi Shi, Junran Peng, Feng Wang, Zhaoxiang Zhang
TL;DR
NeoVerse presents a scalable 4D world model that learns from in-the-wild monocular videos to achieve state-of-the-art 4D reconstruction and controllable novel-trajectory video generation. It keyly introduces pose-free feed-forward 4D Gaussian Splatting (4DGS) with bidirectional motion modeling, plus online monocular degradation simulation to train generation under degraded conditions. The framework couples reconstruction and generation in a two-stage training process, enabling efficient on-the-fly reconstruction from sparse keyframes and degradation-conditioned generation, validated by comprehensive static/dynamic reconstruction benchmarks and generation tasks. NeoVerse demonstrates strong performance across 3D tracking, video editing, stabilization, and super-resolution, highlighting its potential for versatile, scalable 4D world modeling from widely available monocular video data.
Abstract
In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first identify a common limitation of scalability in current 4D world modeling methods, caused either by expensive and specialized multi-view 4D data or by cumbersome training pre-processing. In contrast, our NeoVerse is built upon a core philosophy that makes the full pipeline scalable to diverse in-the-wild monocular videos. Specifically, NeoVerse features pose-free feed-forward 4D reconstruction, online monocular degradation pattern simulation, and other well-aligned techniques. These designs empower NeoVerse with versatility and generalization to various domains. Meanwhile, NeoVerse achieves state-of-the-art performance in standard reconstruction and generation benchmarks. Our project page is available at https://neoverse-4d.github.io
