Efficient Prediction of Dense Visual Embeddings via Distillation and RGB-D Transformers
Söhnke Benedikt Fischedick, Daniel Seichter, Benedict Stephan, Robin Schmidt, Horst-Michael Gross
TL;DR
DVEFormer addresses the need for open-set, dense scene understanding in indoor robotics by learning pixel-wise, text-aligned embeddings through knowledge distillation from Alpha-CLIP. Built on an RGB‑D Transformer backbone, it distills teacher embeddings for each segment to train a lightweight student that outputs $768$-dimensional per-pixel embeddings, enabling both traditional closed-set segmentation via linear probing and flexible text-based querying. The method demonstrates competitive performance across NYUv2, SUN RGB-D, and ScanNet while delivering real-time inference on mobile hardware (26.3 FPS full model, 77.0 FPS with downsampling), and it integrates naturally into 3D mapping pipelines for robotics applications. These embeddings support retrieval by text prompts and can be leveraged to generate rich 3D scene representations, offering practical advantages for human-robot interaction and navigation in unstructured indoor environments.
Abstract
In domestic environments, robots require a comprehensive understanding of their surroundings to interact effectively and intuitively with untrained humans. In this paper, we propose DVEFormer - an efficient RGB-D Transformer-based approach that predicts dense text-aligned visual embeddings (DVE) via knowledge distillation. Instead of directly performing classical semantic segmentation with fixed predefined classes, our method uses teacher embeddings from Alpha-CLIP to guide our efficient student model DVEFormer in learning fine-grained pixel-wise embeddings. While this approach still enables classical semantic segmentation, e.g., via linear probing, it further enables flexible text-based querying and other applications, such as creating comprehensive 3D maps. Evaluations on common indoor datasets demonstrate that our approach achieves competitive performance while meeting real-time requirements, operating at 26.3 FPS for the full model and 77.0 FPS for a smaller variant on an NVIDIA Jetson AGX Orin. Additionally, we show qualitative results that highlight the effectiveness and possible use cases in real-world applications. Overall, our method serves as a drop-in replacement for traditional segmentation approaches while enabling flexible natural-language querying and seamless integration into 3D mapping pipelines for mobile robotics.
