SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
Jun-Jee Chao, Volkan Isler
TL;DR
The paper tackles 4D articulated reconstruction from sparse temporal observations by introducing SV-GS, a skeleton-driven deformation framework built on canonical 3D Gaussian Splatting primitives. A time-dependent joint pose predictor drives coarse articulation while a skinning and a detail refinement module preserve geometry, enabling smooth motion interpolation despite sparse supervision. SV-GS achieves up to a 34% PSNR improvement over state-of-the-art methods under sparse views and matches dense monocular performance on real data using far fewer frames; crucially, a diffusion-based generative prior can replace multi-view initialization to further improve practicality. This work demonstrates that combining skeletal constraints with a learnable deformation field and priors broadens dynamic reconstruction to real-world, sparsely observed scenarios.
Abstract
Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view videos captured at each time step. However, such setups are only possible in constrained environments. In real-world scenarios, observations are often sparse over time and captured sparsely from diverse viewpoints (e.g., from security cameras), making dynamic reconstruction highly ill-posed. We present SV-GS, a framework that simultaneously estimates a deformation model and the object's motion over time under sparse observations. To initialize SV-GS, we leverage a rough skeleton graph and an initial static reconstruction as inputs to guide motion estimation. (Later, we show that this input requirement can be relaxed.) Our method optimizes a skeleton-driven deformation field composed of a coarse skeleton joint pose estimator and a module for fine-grained deformations. By making only the joint pose estimator time-dependent, our model enables smooth motion interpolation while preserving learned geometric details. Experiments on synthetic datasets show that our method outperforms existing approaches under sparse observations by up to 34% in PSNR, and achieves comparable performance to dense monocular video methods on real-world datasets despite using significantly fewer frames. Moreover, we demonstrate that the input initial static reconstruction can be replaced by a diffusion-based generative prior, making our method more practical for real-world scenarios.
