ShowUI-$π$: Flow-based Generative Models as GUI Dexterous Hands
Siyuan Hu, Kevin Qinghong Lin, Mike Zheng Shou
TL;DR
This work tackles dexterous GUI manipulation by addressing the limitations of discrete-action GUI agents in performing continuous, on-the-fly drags. It introduces ShowUI-$\pi$, a lightweight flow-based model that unifies discrete clicks and continuous drags into a single action space, using a flow-matching action expert atop a vision-language backbone to generate smooth trajectories. The ScreenDrag benchmark provides 505 real-world drag tasks across five domains and dual online/offline evaluation protocols, with a training corpus of 20K dense trajectories. Empirically, ShowUI-$\pi$ achieves state-of-the-art online performance (26.98% overall) with 450M parameters and demonstrates robust trajectory modeling, highlighting the feasibility and value of continuous-control GUI agents. The work lays a foundation for human-like dexterity in digital environments and points to future scaling and planning enhancements to further close the gap with human performance.
Abstract
Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-$π$, the first flow-based generative model as GUI dexterous hand, featuring the following designs: (i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes; (ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories; (iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities. Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-$π$ achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world. The code is available at https://github.com/showlab/showui-pi.
