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RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

Shuhong Liu, Chenyu Bao, Ziteng Cui, Yun Liu, Xuangeng Chu, Lin Gu, Marcos V. Conde, Ryo Umagami, Tomohiro Hashimoto, Zijian Hu, Tianhan Xu, Yuan Gan, Yusuke Kurose, Tatsuya Harada

TL;DR

RealX3D introduces a real-capture benchmark for multi-view 3D restoration and reconstruction under nine real-world degradations across four families, with pixel-aligned LQ/GT pairs, RAW sensor data, and dense laser scans for metric depth and meshes. It provides a unified acquisition and processing pipeline that preserves high-resolution imagery, per-view depth, and world-scale geometry, enabling rigorous photometric and geometric evaluations. The dataset exposes significant gaps in current methods, showing that both optimization-based and feed-forward approaches struggle under real degradations such as low light, scattering, occlusion, and blur, while some pose estimation methods remain robust in challenging conditions. Overall, RealX3D offers a comprehensive, high-fidelity platform to benchmark and drive robustness improvements in 3D reconstruction and novel view synthesis for real-world scenarios.

Abstract

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.

RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

TL;DR

RealX3D introduces a real-capture benchmark for multi-view 3D restoration and reconstruction under nine real-world degradations across four families, with pixel-aligned LQ/GT pairs, RAW sensor data, and dense laser scans for metric depth and meshes. It provides a unified acquisition and processing pipeline that preserves high-resolution imagery, per-view depth, and world-scale geometry, enabling rigorous photometric and geometric evaluations. The dataset exposes significant gaps in current methods, showing that both optimization-based and feed-forward approaches struggle under real degradations such as low light, scattering, occlusion, and blur, while some pose estimation methods remain robust in challenging conditions. Overall, RealX3D offers a comprehensive, high-fidelity platform to benchmark and drive robustness improvements in 3D reconstruction and novel view synthesis for real-world scenarios.

Abstract

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.
Paper Structure (23 sections, 2 equations, 5 figures, 4 tables)

This paper contains 23 sections, 2 equations, 5 figures, 4 tables.

Figures (5)

  • Figure 1: RealX3D is a real-capture benchmark for 3D reconstruction under real-world degradations. It spans four general types across nine levels, including motion and defocus blur, lowlight, varying exposure, smoke, dynamic occlusion, and reflection. Each scene provides pixel-aligned low-quality and reference views, RAW data, and dense laser-scan geometry for comprehensive evaluation.
  • Figure 2: Visualization of example meshes reconstructed from dense scanned point clouds.
  • Figure 3: Overview of our data acquisition and processing pipeline: we calibrate cameras; set up a rail-dolly and studio lighting to capture pixel-aligned LQ/GT pairs; scan the scene and register camera poses to world coordinates; then back-project to recover per-view metric depth, and reconstruct a high-quality mesh from the scans.
  • Figure 4: Qualitative reconstruction comparisons on RealX3D under selected six real-world degradations. We compare degraded inputs, baseline outputs, and GT, highlighting defects such as color bias, loss of detail, occlusion artifacts, and blur-induced oversmoothing.
  • Figure 5: Visualizations of point clouds predicted by feed-forward foundation models on smoke and low-light scenes. For low-light scenes, the point cloud brightness is adjusted for better visibility.