3D sans 3D Scans: Scalable Pre-training from Video-Generated Point Clouds
Ryousuke Yamada, Kohsuke Ide, Yoshihiro Fukuhara, Hirokatsu Kataoka, Gilles Puy, Andrei Bursuc, Yuki M. Asano
TL;DR
This work addresses the scarcity of large-scale 3D pre-training data by proposing a scan-free pipeline that learns 3D representations from unlabeled videos. It introduces LAM3C, a self-supervised framework built on Sinkhorn-Knopp clustering with a teacher–student EMA and two noise-regularized losses (Laplacian smoothing and noise consistency) to robustly learn from video-generated point clouds. The RoomTours dataset provides a scalable source of indoor VGPC data, enabling pre-training at tens of thousands of scenes. Empirically, LAM3C achieves competitive or superior performance to baselines that use real 3D scans on indoor semantic and instance segmentation, especially under linear probing and limited downstream data, highlighting the viability of unlabeled videos for scalable 3D-SSL.
Abstract
Despite recent progress in 3D self-supervised learning, collecting large-scale 3D scene scans remains expensive and labor-intensive. In this work, we investigate whether 3D representations can be learned from unlabeled videos recorded without any real 3D sensors. We present Laplacian-Aware Multi-level 3D Clustering with Sinkhorn-Knopp (LAM3C), a self-supervised framework that learns from video-generated point clouds from unlabeled videos. We first introduce RoomTours, a video-generated point cloud dataset constructed by collecting room-walkthrough videos from the web (e.g., real-estate tours) and generating 49,219 scenes using an off-the-shelf feed-forward reconstruction model. We also propose a noise-regularized loss that stabilizes representation learning by enforcing local geometric smoothness and ensuring feature stability under noisy point clouds. Remarkably, without using any real 3D scans, LAM3C achieves higher performance than the previous self-supervised methods on indoor semantic and instance segmentation. These results suggest that unlabeled videos represent an abundant source of data for 3D self-supervised learning.
