Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
Yongzhen Hu, Yihui Yang, Haotong Lin, Yifan Wang, Junting Dong, Yifu Deng, Xinyu Zhu, Fan Jia, Hujun Bao, Xiaowei Zhou, Sida Peng
TL;DR
Split4D introduces a tracker-free decomposed 4D scene representation built on Freetime FeatureGS, where Gaussian primitives with linear motion carry learnable features that are trained via a temporally extended contrastive loss. A streaming sampling strategy propagates features over time, enabling robust 4D segmentation from per-image segmentation maps without relying on video trackers. Regularizations from 3D tracking and DINOv2 alignment further stabilize learning, while an inference-time filtering strategy refines instance boundaries. Across Neural3DV, Multi-Human, and SelfCap, Split4D achieves state-of-the-art segmentation and temporal coherence, with demonstrated applications in dynamic scene editing and monocular street-scene decomposition. This approach reduces reliance on segmentation consistency while enabling accurate, editable decomposed 4D scenes in challenging dynamic contexts.
Abstract
This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on the quality of video segmentation maps, which are often unstable, leading to unreliable reconstruction results. To overcome this challenge, our key idea is to represent the decomposed 4D scene with the Freetime FeatureGS and design a streaming feature learning strategy to accurately recover it from per-image segmentation maps, eliminating the need for video segmentation. Freetime FeatureGS models the dynamic scene as a set of Gaussian primitives with learnable features and linear motion ability, allowing them to move to neighboring regions over time. We apply a contrastive loss to Freetime FeatureGS, forcing primitive features to be close or far apart based on whether their projections belong to the same instance in the 2D segmentation map. As our Gaussian primitives can move across time, it naturally extends the feature learning to the temporal dimension, achieving 4D segmentation. Furthermore, we sample observations for training in a temporally ordered manner, enabling the streaming propagation of features over time and effectively avoiding local minima during the optimization process. Experimental results on several datasets show that the reconstruction quality of our method outperforms recent methods by a large margin.
