Clutter-Resistant Vision-Language-Action Models through Object-Centric and Geometry Grounding
Khoa Vo, Taisei Hanyu, Yuki Ikebe, Trong Thang Pham, Nhat Chung, Minh Nhat Vu, Duy Nguyen Ho Minh, Anh Nguyen, Anthony Gunderman, Chase Rainwater, Ngan Le
TL;DR
This paper tackles the brittleness of language-conditioned robotic manipulation in clutter by decoupling perception from action. It introduces OBEYED-VLA, which adds a frozen perception grounding module that uses VLM-based object-centric reasoning and depth-based geometry to produce clutter-suppressed views for a pretrained Vision-Language-Action policy, which is fine-tuned only on clean single-object demonstrations. Across real-world UR10e tabletop experiments, OBEYED-VLA shows superior robustness to distractors, absent-target instructions, background changes, and unseen objects, with ablations confirming the critical roles of two-stage object grounding and explicit geometry grounding. The approach improves grounding reliability without synthetic clutter data or perceptual losses during VLA training, offering a practical path to generalizable, clutter-resistant visuomotor control.
Abstract
Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.
