Yume-1.5: A Text-Controlled Interactive World Generation Model
Xiaofeng Mao, Zhen Li, Chuanhao Li, Xiaojie Xu, Kaining Ying, Tong He, Jiangmiao Pang, Yu Qiao, Kaipeng Zhang
TL;DR
Yume1.5 tackles the challenge of real-time, text-controlled interactive world generation by introducing a three-pronged framework: Joint Temporal-Spatial-Channel Modeling (TSCM) for efficient long-video generation, a real-time acceleration strategy that eliminates KV caching via distillation and Self-Forcing, and a text-controlled world-event generation pathway trained with mixed datasets. The method integrates a dual-text-embedding scheme and keyboard-driven camera control to enable autoregressive, persistent exploration from single images or prompts. Empirical results demonstrate improved instruction following, stable long-video coherence, and practical generation speeds (e.g., ~12 fps at 540p on a single A100) compared with prior image-to-video and long-video baselines. These advances collectively enable more scalable, controllable, and interactive virtual world generation with potential applications in simulation, gaming, and embodied AI research.
Abstract
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities. To address these challenges, we propose \method, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. \method achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation framework integrating unified context compression with linear attention; (2) a real-time streaming acceleration strategy powered by bidirectional attention distillation and an enhanced text embedding scheme; (3) a text-controlled method for generating world events. We have provided the codebase in the supplementary material.
