Computing the 4D Geode
Dean Rubine
TL;DR
The paper tackles the challenge of computing the four-dimensional Geode element G[1000,1000,1000,1000] within the hyper-Catalan framework. It builds on Wildberger and Rubine’s geometric polynomial structure, deploying a slice-based recurrence and ratio-driven hyper-Catalan calculations to manage combinatorial growth. The author implements a cache- and slice-oriented algorithm to extract a single Geode element efficiently, reporting a 6303-digit result and outlining the computational roadmap. The work demonstrates a scalable approach to higher-dimensional Geode computations and sketches pathways for extending to even higher dimensions, highlighting both the potential and the remaining challenges.
Abstract
The closed form for the hyper-Catalan number C[m2,m3,m4,...], which counts the number of subdivisions of a roofed polygon into m2 triangles, m3 quadrilaterals, m4 pentagons, etc., has been known since 1940. In 2025, Wildberger and Rubine showed its generating series S[t2,t3,t4,...] is a zero of the general geometric univariate polynomial. They note the factorization S=(t2 + t3 + t4 + ...)G, where the factor G is called the Geode. Later in 2025, Amderberhan, Kauers and Zeilberger issued a challenge to compute G[1000,1000,1000,1000], the coefficient of $t_2^{1000}t_3^{1000}t_4^{1000}t_5^{1000}$ in G. The reward is a donation to OEIS. We describe the computation, give the value and claim the reward.
