An Optimal Policy for Learning Controllable Dynamics by Exploration
Peter N. Loxley
TL;DR
This work addresses learning controllable dynamics in unknown environments by exploring over a finite horizon. It proposes a simple, non-stationary policy structure: greedily maximize an information measure $h(i,u,F)$ over a time-varying, parametric control set $U_k(i,r)$ that accounts for restrictive states such as absorbing, transient, and non-backtracking states. By combining Monte Carlo simulation, cross-entropy optimization, and rollout improvements, the approach demonstrates near-optimal exploration across six diverse controllable Markov chains, highlighting the necessity of planning and non-stationarity for finite-horizon learning. The results offer a practical framework for informative exploration with potential applications in robotics, AI, and modeling of exploratory behavior in animals and humans.
Abstract
Controllable Markov chains describe the dynamics of sequential decision making tasks and are the central component in optimal control and reinforcement learning. In this work, we give the general form of an optimal policy for learning controllable dynamics in an unknown environment by exploring over a limited time horizon. This policy is simple to implement and efficient to compute, and allows an agent to ``learn by exploring" as it maximizes its information gain in a greedy fashion by selecting controls from a constraint set that changes over time during exploration. We give a simple parameterization for the set of controls, and present an algorithm for finding an optimal policy. The reason for this policy is due to the existence of certain types of states that restrict control of the dynamics; such as transient states, absorbing states, and non-backtracking states. We show why the occurrence of these states makes a non-stationary policy essential for achieving optimal exploration. Six interesting examples of controllable dynamics are treated in detail. Policy optimality is demonstrated using counting arguments, comparing with suboptimal policies, and by making use of a sequential improvement property from dynamic programming.
