Zero-shot Reconstruction of In-Scene Object Manipulation from Video
Dixuan Lin, Tianyou Wang, Zhuoyang Pan, Yufu Wang, Lingjie Liu, Kostas Daniilidis
TL;DR
This work tackles the problem of reconstructing scene-aligned hand–object manipulation from monocular RGB video, addressing the ill-posed nature of scene reconstruction and depth ambiguity. It introduces a zero-shot pipeline that initializes hand pose, object mesh/pose, and scene using foundation models, followed by a two-stage optimization to obtain a metrically consistent hand–object trajectory spanning grasping and interaction in the scene frame. Key contributions include scene-aware reconstruction in world coordinates, a contact- and SDF-constrained interaction optimization, and motion completion via a human motion prior (EgoAllo), with strong results on DexYCB, HOI4D, and in-the-wild footage. The approach advances practical robotic manipulation, AR/VR alignment, and policy learning by delivering reliable, scene-consistent, 3D hand–object motion from single-view videos.
Abstract
We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.
