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Learning Generalizable Hand-Object Tracking from Synthetic Demonstrations

Yinhuai Wang, Runyi Yu, Hok Wai Tsui, Xiaoyi Lin, Hui Zhang, Qihan Zhao, Ke Fan, Miao Li, Jie Song, Jingbo Wang, Qifeng Chen, Ping Tan

TL;DR

The paper tackles the data bottleneck in dexterous hand-object manipulation by learning a generalizable HOI tracker purely from synthetic demonstrations. It introduces HOP, a Hand-Object Planner that synthesizes diverse grasp poses and meta-skill trajectories, and HOT, a Hand-Object Tracker trained via reinforcement learning and imitation with a unified HOI reward. A two-stage teacher-student distillation, domain randomization, and adaptive sampling yield a robust, generalizable controller that operates across object shapes, hand morphologies, and long-horizon tasks, with zero-shot transfer to real data and compatibility with language-guided planning. The work demonstrates strong performance on multi-object, long-horizon HOI tasks, and shows potential for scalable foundation controllers in dexterous manipulation, while acknowledging limitations in high-level closed-loop planning and sim-to-real gaps.

Abstract

We present a system for learning generalizable hand-object tracking controllers purely from synthetic data, without requiring any human demonstrations. Our approach makes two key contributions: (1) HOP, a Hand-Object Planner, which can synthesize diverse hand-object trajectories; and (2) HOT, a Hand-Object Tracker that bridges synthetic-to-physical transfer through reinforcement learning and interaction imitation learning, delivering a generalizable controller conditioned on target hand-object states. Our method extends to diverse object shapes and hand morphologies. Through extensive evaluations, we show that our approach enables dexterous hands to track challenging, long-horizon sequences including object re-arrangement and agile in-hand reorientation. These results represent a significant step toward scalable foundation controllers for manipulation that can learn entirely from synthetic data, breaking the data bottleneck that has long constrained progress in dexterous manipulation.

Learning Generalizable Hand-Object Tracking from Synthetic Demonstrations

TL;DR

The paper tackles the data bottleneck in dexterous hand-object manipulation by learning a generalizable HOI tracker purely from synthetic demonstrations. It introduces HOP, a Hand-Object Planner that synthesizes diverse grasp poses and meta-skill trajectories, and HOT, a Hand-Object Tracker trained via reinforcement learning and imitation with a unified HOI reward. A two-stage teacher-student distillation, domain randomization, and adaptive sampling yield a robust, generalizable controller that operates across object shapes, hand morphologies, and long-horizon tasks, with zero-shot transfer to real data and compatibility with language-guided planning. The work demonstrates strong performance on multi-object, long-horizon HOI tasks, and shows potential for scalable foundation controllers in dexterous manipulation, while acknowledging limitations in high-level closed-loop planning and sim-to-real gaps.

Abstract

We present a system for learning generalizable hand-object tracking controllers purely from synthetic data, without requiring any human demonstrations. Our approach makes two key contributions: (1) HOP, a Hand-Object Planner, which can synthesize diverse hand-object trajectories; and (2) HOT, a Hand-Object Tracker that bridges synthetic-to-physical transfer through reinforcement learning and interaction imitation learning, delivering a generalizable controller conditioned on target hand-object states. Our method extends to diverse object shapes and hand morphologies. Through extensive evaluations, we show that our approach enables dexterous hands to track challenging, long-horizon sequences including object re-arrangement and agile in-hand reorientation. These results represent a significant step toward scalable foundation controllers for manipulation that can learn entirely from synthetic data, breaking the data bottleneck that has long constrained progress in dexterous manipulation.
Paper Structure (62 sections, 15 equations, 10 figures, 11 tables)

This paper contains 62 sections, 15 equations, 10 figures, 11 tables.

Figures (10)

  • Figure 1: Our system learns generalizable hand-object tracking from synthetic data. (a) HOP synthesizes manipulation trajectories for meta-skills. (b) HOT is trained through a two-stage teacher-student framework using reinforcement learning with a unified HOI imitation reward, enabling robust tracking of the target HOI trajectories. (c) At inference, the system can accept high-level waypoints from language models, generative models, or human data, which HOP converts into trajectories for HOT to track, enabling diverse applications.
  • Figure 2: HOP synthesizes manipulation trajectories from grasp poses generated by force-closure optimization and refined by RL. Its grammar-based approach supports eight composable meta-skills, offering multi-source parameter control via randomization, LLM/VLM instructions, or from human demonstrations. The system naturally generalizes across diverse hands and objects for scalable data coverage.
  • Figure 3: HOT is able to track and refine imperfect synthetic HOI demonstrations. Left: sword grasp. Right: bottle regrasp.
  • Figure 4: Synthesizing and tracking complex HOI trajectories. (a): Grasp-Move-Rotate-Place. (b): Grasp-Move-Rotate-Move.
  • Figure 5: Evaluation of HOT's object generalization performance. The dashed bars denote objects present in the training set, while the undashed bars represent objects unseen during training.
  • ...and 5 more figures