Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface
Yujie Zhao, Hongwei Fan, Di Chen, Shengcong Chen, Liliang Chen, Xiaoqi Li, Guanghui Ren, Hao Dong
TL;DR
Real2Edit2Real tackles the data-efficiency bottleneck in robotic policy learning by linking 3D geometry editing with 2D multi-view RGB data to synthesize novel, physically consistent demonstrations. The method couples metric-scale geometry reconstruction, depth-aware spatial editing with pose correction, and a depth-conditioned, multi-view video generator to produce realistic, varied trajectories without simulators. Empirically, policies trained on generated data from as few as 1–5 source demos match or exceed those trained on 50 real demos, achieving up to 10–50x data efficiency across four real-world tasks and enabling editing in height and texture. This framework promises a unified, scalable data-generation platform for robotics that preserves visual fidelity and interaction realism while expanding spatial generalization.
Abstract
Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.
