Hierarchical divide and conquer quantum approach to combinatorial optimization problems with tunable reduction
Mathias Schmid, Naeimeh Mohseni, Michael J. Hartmann
TL;DR
This work introduces a hierarchical divide-and-conquer strategy for quantum optimization that partitions a large problem into subgraphs, identifies a low-energy subspace in each, and then recombines these reduced representations. By using a tunable energy cut-off and binary encoding of local states, the method preserves the global optimum while drastically reducing qubit requirements, with iterative refinement possible. Numerical tests on sparse, weighted graphs show significant qubit reductions (up to roughly |V|/4 for |V|≈40) and near-perfect approximation ratios, especially when the retained energy range is modest (η≈0.5). The framework extends naturally to polynomial unconstrained binary optimization (PUBO) problems represented as hypergraphs, broadening its applicability to practical quantum optimization tasks.
Abstract
Combinatorial optimization is considered a promising class of problems in which quantum computers can show significant advantages. However, problems of practical relevance typically have more variables than current or foreseeable quantum computers have qubits. Here we introduce a divide and conquer approach that partitions the optimization problem into subgraphs that can be represented on smaller quantum processors. We then find all states of the subgraphs that can possibly be part of the solution to the entire problem by determining the cost or energy ranges in which the local subgraph energies of these states must be contained. This allows us to reduce the problem by only considering the subspace spanned by these states. We then recombine the system using a binary encoding for each subgraph with a local energy ordering. This process can be iterated until no further reduction is possible. We also find that the number of necessary qubits can be reduced further when only retaining states in a fraction of the relevant energy range at very little expense in terms of approximation ratio to the global ground state. In numerical simulations, we find that our approach allows us to solve combinatorial optimization problems on weighted random 3-regular graphs with $|\mathcal{V}|=40$ discrete variables on $\sim |\mathcal{V}| / 4$ qubits while retaining a possible approximation ratio of $\sim99.9\%$. We also observe an increasing reduction with larger system sizes.
