Voronoi integration of the rendering equation
Nicolas Chenavier, Samuel Delepoulle, Christophe Renaud, Franck Vandewièle
TL;DR
Monte Carlo rendering suffers from high variance in difficult regions. The authors introduce a Voronoi tessellation reweighting scheme with Poisson point sampling, establishing a variance upper bound that decays faster than standard MC for Hölder continuous integrands. They demonstrate significant variance reduction in rendering tasks, notably near radiance discontinuities and edges, at the cost of tessellation overhead. The results indicate Voronoi-based estimators can improve efficiency when integrand evaluations are costly, suggesting a promising approach for global illumination rendering.
Abstract
In photorealistic image rendering, Monte Carlo methods form the foundation for the integration of the rendering equation in modern approaches. However, despite their effectiveness, traditional Monte Carlo methods often face challenges in controlling variance, resulting in noisy visual artifacts in regions that are difficult to render. In this work, we propose a new approach to the integration of the rendering equation by introducing a Voronoi tessellation reweighting scheme combined with a Poisson point process sampling strategy to address some of the limitations of standard Monte Carlo methods. From a theoretical point of view, we show that the variance induced by a Poisson-Voronoi tessellation is smaller than that of the Monte Carlo method when the intensity of the underlying process is arbitrarily large and when the function to be integrated satisfies a Holder continuity condition.
