Dexterous World Models
Byungjun Kim, Taeksoo Kim, Junyoung Lee, Hanbyul Joo
TL;DR
Dexterous World Models (DWM) propose a scene-action-conditioned video diffusion framework to model how dexterous hand actions induce dynamic changes in static 3D scenes. By conditioning on a static scene render along a camera path and egocentric hand mesh trajectories, DWM learns residual, action-driven dynamics while preserving the unaltered scene content. A hybrid training dataset combines synthetic, aligned triplets with fixed-camera real-world videos to provide strong supervision and realistic dynamics; the model is initialized with a pretrained inpainting diffusion prior and trained in a latent VAE space. Experiments show realistic, physically plausible interactions, generalization to unseen real-world scenes, and utility for simulation-based action evaluation, offering a foundation for embodied, interactive digital twins.
Abstract
Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), a scene-action-conditioned video diffusion framework that models how dexterous human actions induce dynamic changes in static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues to model action-conditioned dynamics directly. To train DWM, we construct a hybrid interaction video dataset. Synthetic egocentric interactions provide fully aligned supervision for joint locomotion and manipulation learning, while fixed-camera real-world videos contribute diverse and realistic object dynamics. Experiments demonstrate that DWM enables realistic and physically plausible interactions, such as grasping, opening, and moving objects, while maintaining camera and scene consistency. This framework represents a first step toward video diffusion-based interactive digital twins and enables embodied simulation from egocentric actions.
