Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
Yue Li, Qi Ma, Runyi Yang, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Theo Gevers, Luc Van Gool, Danda Pani Paudel, Martin R. Oswald
TL;DR
Chorus tackles the challenge of learning a general-purpose 3D scene encoder directly from 3D Gaussian splats by distilling signals from multiple 2D foundation models. It introduces a shared 3DGS encoder with per-teacher projections and a lift-then-align pipeline that fuses language-aligned, generalist, and object-aware cues into a cohesive 3D embedding. The approach achieves state-of-the-art results across open-vocabulary semantic and instance segmentation, probing, and data-efficient tasks on 3DGS benchmarks, and demonstrates strong transfer to point-cloud tasks with fewer training scenes. An additional render-and-distill adaptation enables lightweight out-of-domain fine-tuning without heavy 3D pseudo-labeling, and ablations validate the contribution of each teacher and augmentation. Overall, Chorus advances holistic 3D scene understanding by unifying rich semantic priors into a single, efficient 3DGS encoder.
Abstract
While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, as well as data-efficient supervision. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussians' centers, colors, estimated normals as inputs. Interestingly, this encoder shows strong transfer and outperforms the point clouds baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning. Our code and model will be released upon publication.
