Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing
Lingxiao Zhao, Haoran Zhou, Yuezhi Che, Dazhao Cheng
TL;DR
<3-5 sentence high-level summary>: The paper addresses the end-to-end latency and throughput bottlenecks in multimodal LLM (MLLM) serving, caused by heavy video decoding and inter-stage blocking from vision encoding. It introduces two complementary designs: FlashCodec for collaborative multi-GPU video decoding to drastically reduce TTFT, and UnifiedServe for logically decoupled yet physically shared GPU scheduling to eliminate inter-stage blocking and maximize utilization. Together, they form an end-to-end optimized stack that achieves up to 3.0x more requests, up to 1.5x tighter SLOs, and up to 4.4x higher throughput relative to state-of-the-art baselines. The approach demonstrates substantial improvements in decoding capacity, SLO compliance, and end-to-end latency, enabling more scalable and responsive MLLM service deployments.
Abstract
Multimodal large language models (MLLMs) extend LLMs with visual understanding through a three-stage pipeline: multimodal preprocessing, vision encoding, and LLM inference. While these stages enhance capability, they introduce significant system bottlenecks. First, multimodal preprocessing-especially video decoding-often dominates Time-to-First-Token (TTFT). Most systems rely on CPU-based decoding, which severely limits throughput, while existing GPU-based approaches prioritize throughput-oriented parallelism and fail to meet the latency-sensitive requirements of MLLM inference. Second, the vision encoder is a standalone, compute-intensive stage that produces visual embeddings and cannot be co-batched with LLM prefill or decoding. This heterogeneity forces inter-stage blocking and increases token-generation latency. Even when deployed on separate GPUs, these stages underutilize available compute and memory resources, reducing overall utilization and constraining system throughput. To address these challenges, we present FlashCodec and UnifiedServe, two complementary designs that jointly optimize the end-to-end MLLM pipeline. FlashCodec accelerates the multimodal preprocessing stage through collaborative multi-GPU video decoding, reducing decoding latency while preserving high throughput. UnifiedServe optimizes the vision-to-text and inference stages using a logically decoupled their execution to eliminate inter-stage blocking, yet physically sharing GPU resources to maximize GPU system utilization. By carefully orchestrating execution across stages and minimizing interference, UnifiedServe Together, our proposed framework forms an end-to-end optimized stack that can serve up to 3.0$\times$ more requests or enforce 1.5$\times$ tighter SLOs, while achieving up to 4.4$\times$ higher throughput compared to state-of-the-art systems.
