LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents
Yun He, Francesco Pittaluga, Ziyu Jiang, Matthias Zwicker, Manmohan Chandraker, Zaid Tasneem
TL;DR
LangDriveCTRL tackles open-ended driving-scene editing by building an explicit, object-centric scene graph and coordinating a modular set of agents through a central Orchestrator. The system couples 3D Gaussian Splatting-based scene reconstruction with diffusion-based rendering refinements and a dedicated Trajectory/Behavior pipeline (Behavior Editing and Behavior Reviewer) to achieve high instruction alignment, structural preservation, photorealism, and realistic traffic interactions. It demonstrates near 2x improvement in alignment over prior state-of-the-art methods and provides extensive quantitative and qualitative evidence across object-level edits and multi-object behavior edits. Limitations include pedestrian editing and occasional diffusion-induced appearance changes, pointing to directions for future work and refinement.
Abstract
LangDriveCTRL is a natural-language-controllable framework for editing real-world driving videos to synthesize diverse traffic scenarios. It leverages explicit 3D scene decomposition to represent driving videos as a scene graph, containing static background and dynamic objects. To enable fine-grained editing and realism, it incorporates an agentic pipeline in which an Orchestrator transforms user instructions into execution graphs that coordinate specialized agents and tools. Specifically, an Object Grounding Agent establishes correspondence between free-form text descriptions and target object nodes in the scene graph; a Behavior Editing Agent generates multi-object trajectories from language instructions; and a Behavior Reviewer Agent iteratively reviews and refines the generated trajectories. The edited scene graph is rendered and then refined using a video diffusion tool to address artifacts introduced by object insertion and significant view changes. LangDriveCTRL supports both object node editing (removal, insertion and replacement) and multi-object behavior editing from a single natural-language instruction. Quantitatively, it achieves nearly $2\times$ higher instruction alignment than the previous SoTA, with superior structural preservation, photorealism, and traffic realism. Project page is available at: https://yunhe24.github.io/langdrivectrl/.
