DGH: Dynamic Gaussian Hair
Junying Wang, Yuanlu Xu, Edith Tretschk, Ziyan Wang, Anastasia Ianina, Aljaz Bozic, Ulrich Neumann, Tony Tung
TL;DR
Dynamic Gaussian Hair (DGH) introduces a two-stage, data-driven framework that learns both dynamic hair deformation and appearance within a differentiable Gaussian representation. By combining a coarse-to-fine dynamic hair model with a strand-guided Gaussian appearance network, DGH achieves photorealistic, view-consistent hair rendering under motion and integrates with Gaussian avatar systems. The approach is validated on a synthetic dataset, with ablations confirming the contributions of collision constraints, motion refinement, and curvature-based appearance blending. DGH offers a scalable, data-driven alternative to physics-based hair simulation and paves the way for animatable, high-fidelity Gaussian avatars in virtual production and AR/VR applications.
Abstract
The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering.
