Online Competitive Searching for Rays in the Half-plane
Elmar Langetepe, Florian Gans
TL;DR
This work studies online ray searching in the half-plane, an extension of the classic cow-path problem. It introduces a cow-path–like strategy with exponential X-progression and a slope parameter, and analyzes the resulting ratio function to bound worst-case performance. The authors establish an upper bound of 9.12725 on the competitive ratio and a lower bound of 9.06357, narrowing the gap to under 0.064, and show how terrain-modeling (1.5D terrain) adaptations can only help or maintain these guarantees. They further reveal that the terrain's worst case reduces to simple vertical barriers, clarifying the core difficulty of the terrain-search variant and suggesting directions for tightening bounds.
Abstract
We consider the problem of searching for rays (or lines) in the half-plane. The given problem turns out to be a very natural extension of the cow-path problem that is lifted into the half-plane and the problem can also directly be motivated by a 1.5-dimensional terrain search problem. We present and analyse an efficient strategy for our setting and guarantee a competitive ratio of less than 9.12725 in the worst case and also prove a lower bound of at least 9.06357 for any strategy. Thus the given strategy is almost optimal, the gap is less than 0.06368. By appropriate adjustments for the terrain search problem we can improve on former results and present geometrically motivated proof arguments. As expected, the terrain itself can only be helpful for the searcher that competes against the unknown shortest path. We somehow extract the core of the problem.
