Evaluation of Generative Models for Emotional 3D Animation Generation in VR
Kiran Chhatre, Renan Guarese, Andrii Matviienko, Christopher Peters
TL;DR
The paper investigates how emotional 3D animations driven by speech are perceived in immersive VR. It compares three state-of-the-art speech-driven methods against a real-human reconstruction baseline across two arousal states, using a VR-based, user-centered evaluation with N=48 participants. Findings show that explicit emotion modeling improves arousal recognition and that high-arousal happy expressions are perceived more realistically, while reconstruction-based facial expressions outperform generative methods in facial realism. The study highlights limitations in animation enjoyment and dyadic interaction quality, emphasizes diversity benefits of certain models, and argues for integrating perceptual evaluations into model development to guide future work. Overall, the work provides a rigorous, user-focused benchmark and design recommendations for emotionally expressive VR agents.
Abstract
Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations synchronized with speech; however, evaluations using statistical metrics in 2D settings fail to fully capture user-perceived emotions, limiting our understanding of model effectiveness. To address this, we evaluate emotional 3D animation generative models within a Virtual Reality (VR) environment, emphasizing user-centric metrics emotional arousal realism, naturalness, enjoyment, diversity, and interaction quality in a real-time human-agent interaction scenario. Through a user study (N=48), we examine perceived emotional quality for three state of the art speech-driven 3D animation methods across two emotions happiness (high arousal) and neutral (mid arousal). Additionally, we compare these generative models against real human expressions obtained via a reconstruction-based method to assess both their strengths and limitations and how closely they replicate real human facial and body expressions. Our results demonstrate that methods explicitly modeling emotions lead to higher recognition accuracy compared to those focusing solely on speech-driven synchrony. Users rated the realism and naturalness of happy animations significantly higher than those of neutral animations, highlighting the limitations of current generative models in handling subtle emotional states. Generative models underperformed compared to reconstruction-based methods in facial expression quality, and all methods received relatively low ratings for animation enjoyment and interaction quality, emphasizing the importance of incorporating user-centric evaluations into generative model development. Finally, participants positively recognized animation diversity across all generative models.
