Robust and Efficient Penetration-Free Elastodynamics without Barriers
Juntian Zheng, Zhaofeng Luo, Minchen Li
TL;DR
<3-5 sentence high-level summary> The paper tackles the inefficiency of barrier-based penetration-free elastodynamics by introducing a barrier-free, second-order constrained optimization framework that uses a primal-dual augmented Lagrangian solver and immediate CCD-informed contact incorporation to avoid TOI locking. It replaces logarithmic barrier functions with adaptive Lagrange multipliers, supplemented by a constraint filtering and decay mechanism to maintain a compact active set, and employs a TOI-based finite-step termination with provable first-order accuracy. The authors demonstrate up to three orders of magnitude speedups over GIPC and substantial gains over barrier-based baselines across challenging, contact-rich benchmarks, supported by a GPU-optimized implementation and extensive evaluations. This approach significantly improves robustness, efficiency, and practicality of penetration-free elastodynamic simulation for robotics and virtual reality applications, with open-source code and data forthcoming.
Abstract
We introduce a barrier-free optimization framework for non-penetration elastodynamic simulation that matches the robustness of Incremental Potential Contact (IPC) while overcoming its two primary efficiency bottlenecks: (1) reliance on logarithmic barrier functions to enforce non-penetration constraints, which leads to ill-conditioned systems and significantly slows down the convergence of iterative linear solvers; and (2) the time-of-impact (TOI) locking issue, which restricts active-set exploration in collision-intensive scenes and requires a large number of Newton iterations. We propose a novel second-order constrained optimization framework featuring a custom augmented Lagrangian solver that avoids TOI locking by immediately incorporating all requisite contact pairs detected via CCD, enabling more efficient active-set exploration and leading to significantly fewer Newton iterations. By adaptively updating Lagrange multipliers rather than increasing penalty stiffness, our method prevents stagnation at zero TOI while maintaining a well-conditioned system. We further introduce a constraint filtering and decay mechanism to keep the active set compact and stable, along with a theoretical justification of our method's finite-step termination and first-order time integration accuracy under a cumulative TOI-based termination criterion. A comprehensive set of experiments demonstrates the efficiency, robustness, and accuracy of our method. With a GPU-optimized simulator design, our method achieves an up to 103x speedup over GIPC on challenging, contact-rich benchmarks - scenarios that were previously tractable only with barrier-based methods. Our code and data will be open-sourced.
