GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
Patrick Noras, Jun Myeong Choi, Didier Stricker, Pieter Peers, Roni Sengupta
TL;DR
GAINS addresses the challenge of recovering geometry, materials, and lighting from sparse multi-view captures by introducing a two-stage Gaussian-splatting pipeline. Stage I uses monocular depth/normal and diffusion priors to stabilize geometry, while Stage II combines segmentation guidance, intrinsic image decomposition, and diffusion priors to regularize material properties and lighting, enabling robust relighting and novel-view synthesis. Extensive experiments on synthetic and real datasets show substantial improvements over state-of-the-art Gaussian-based IR methods, especially under sparse-view conditions, with ablations confirming the complementary value of each prior. The work highlights the benefit of integrating multiple learning-based priors with explicit radiance representations for physically consistent inverse rendering in challenging data regimes.
Abstract
Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these methods degrade sharply under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages learning-based priors to stabilize geometry and material estimation. GAINS first refines geometry using monocular depth/normal and diffusion priors, then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods, especially under sparse-view settings. Project page: https://patrickbail.github.io/gains/
