Scene-agnostic Hierarchical Bimanual Task Planning via Visual Affordance Reasoning
Kwang Bin Lee, Jiho Kang, Sung-Hee Lee
TL;DR
The paper tackles the challenge of translating open-world, high-level instructions into coordinated two-handed manipulation. It introduces a three-module pipeline—Visual Point Grounding (VPG) for scene grounding, Bimanual Subgoal Planner (BSP) for subgoal structure and merging, and Interaction-Point--Driven Bimanual Prompting (IPBP) for instantiating synchronized two-handed actions—augmented by Retrieval-Augmented Skill Generation (Skill RAG) for skill selection. By grounding object and interaction points in 3D and reasoning about reachability and affordances, the method produces semantically meaningful, physically feasible, and parallelizable bimanual plans that generalize to unseen cluttered scenes without retraining. Ablation studies demonstrate each module’s critical role, and Unity-based experiments report high success and compact plan lengths, indicating robust scene-agnostic affordance reasoning for bimanual tasks.
Abstract
Embodied agents operating in open environments must translate high-level instructions into grounded, executable behaviors, often requiring coordinated use of both hands. While recent foundation models offer strong semantic reasoning, existing robotic task planners remain predominantly unimanual and fail to address the spatial, geometric, and coordination challenges inherent to bimanual manipulation in scene-agnostic settings. We present a unified framework for scene-agnostic bimanual task planning that bridges high-level reasoning with 3D-grounded two-handed execution. Our approach integrates three key modules. Visual Point Grounding (VPG) analyzes a single scene image to detect relevant objects and generate world-aligned interaction points. Bimanual Subgoal Planner (BSP) reasons over spatial adjacency and cross-object accessibility to produce compact, motion-neutralized subgoals that exploit opportunities for coordinated two-handed actions. Interaction-Point-Driven Bimanual Prompting (IPBP) binds these subgoals to a structured skill library, instantiating synchronized unimanual or bimanual action sequences that satisfy hand-state and affordance constraints. Together, these modules enable agents to plan semantically meaningful, physically feasible, and parallelizable two-handed behaviors in cluttered, previously unseen scenes. Experiments show that it produces coherent, feasible, and compact two-handed plans, and generalizes to cluttered scenes without retraining, demonstrating robust scene-agnostic affordance reasoning for bimanual tasks.
