Multi-agent learning under uncertainty: Recurrence vs. concentration
Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet
TL;DR
The paper analyzes how uncertainty affects multi-agent regularized learning in continuous and discrete time. It demonstrates a sharp dichotomy: null-monotone games exhibit persistent drift away from equilibrium with no invariant distribution, while strongly monotone games yield a near-equilibrium concentration and a unique invariant measure whose mass concentrates near the equilibrium; these results are established via continuous-time SDE analysis, Dynkin's formula, and a discrete-time reduction to restricted spaces with regeneration arguments. The work provides explicit hitting-time bounds and concentration estimates, highlighting fundamental limits of regularized learning under persistent randomness and suggesting avenues for deeper invariant-measure characterizations. Collectively, it advances our understanding of long-run behavior and distributional properties of FTRL-type learning in games, with implications for robustness and performance in data-driven, uncertain environments.
Abstract
In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games -- one in continuous and one in discrete time with the aim of characterizing the long-run behavior of the induced sequence of play. In stark contrast to deterministic, full-information models of learning (or models with a vanishing learning rate), we show that the resulting dynamics do not converge in general. In lieu of this, we ask instead which actions are played more often in the long run, and by how much. We show that, in strongly monotone games, the dynamics of regularized learning may wander away from equilibrium infinitely often, but they always return to its vicinity in finite time (which we estimate), and their long-run distribution is sharply concentrated around a neighborhood thereof. We quantify the degree of this concentration, and we show that these favorable properties may all break down if the underlying game is not strongly monotone -- underscoring in this way the limits of regularized learning in the presence of persistent randomness and uncertainty.
