RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting
Hoang-Nhat Tran, Francesco Di Sario, Gabriele Spadaro, Giuseppe Valenzise, Enzo Tartaglione
TL;DR
RAVE introduces a rate-adaptive compression framework for 3D Gaussian Splatting that delivers a continuous rate–distortion curve from a single training run, enabling on-the-fly bitrate adjustments without retraining. It ranks Gaussians by local gradient importance within anchor contexts to form target subsets for any desired rate, and uses codec-agnostic entropy coding to reconstruct the scene. The approach achieves competitive or state-of-the-art performance on major 3DGS benchmarks, notably attaining a continuous RD curve where prior methods require separate models for each rate. This work enables practical, bandwidth-aware deployment of high-quality 3D scene representations in immersive applications.
Abstract
Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compression. Existing approaches, however, operate at fixed rates, limiting adaptability to varying bandwidth and device constraints. In this work, we propose a flexible compression scheme for 3DGS that supports interpolation at any rate between predefined bounds. Our method is computationally lightweight, requires no retraining for any rate, and preserves rendering quality across a broad range of operating points. Experiments demonstrate that the approach achieves efficient, high-quality compression while offering dynamic rate control, making it suitable for practical deployment in immersive applications. The code will be provided open-source upon acceptance of the work.
