RDSplat: Robust Watermarking Against Diffusion Editing for 3D Gaussian Splatting
Longjie Zhao, Ziming Hong, Zhenyang Ren, Runnan Chen, Mingming Gong, Tongliang Liu
TL;DR
This work tackles the vulnerability of 3D Gaussian Splatting watermarks to diffusion-based editing by introducing RDSplat, a native 3D watermarking framework that targets low-frequency Gaussian components through covariance regularization and screen-space Mip filtering. It pairs multi-domain frequency control with an efficient surrogate training regime based on Gaussian blur to adversarially fine-tune watermark robustness across novel views, achieving strong invisibility and superior resilience to diffusion and classical distortions. Thorough evaluations on Blender, LLFF, and cross-study analyses demonstrate state-of-the-art performance and the practicality of cross-view watermark decoding for 3D assets. The proposed approach advances copyright protection for 3D assets by providing robust, view-consistent watermarking that survives semantic-level edits while preserving rendering quality.
Abstract
3D Gaussian Splatting (3DGS) has enabled the creation of digital assets and downstream applications, underscoring the need for robust copyright protection via digital watermarking. However, existing 3DGS watermarking methods remain highly vulnerable to diffusion-based editing, which can easily erase embedded provenance. This challenge highlights the urgent need for 3DGS watermarking techniques that are intrinsically resilient to diffusion-based editing. In this paper, we introduce RDSplat, a Robust watermarking paradigm against Diffusion editing for 3D Gaussian Splatting. RDSplat embeds watermarks into 3DGS components that diffusion-based editing inherently preserve, achieved through (i) proactively targeting low-frequency Gaussians and (ii) adversarial training with a diffusion proxy. Specifically, we introduce a multi-domain framework that operates natively in 3DGS space and embeds watermarks into diffusion-editing-preserved low-frequency Gaussians via coordinated covariance regularization and 2D filtering. In addition, we exploit the low-pass filtering behavior of diffusion-based editing by using Gaussian blur as an efficient training surrogate, enabling adversarial fine-tuning that further enhances watermark robustness against diffusion-based editing. Empirically, comprehensive quantitative and qualitative evaluations on three benchmark datasets demonstrate that RDSplat not only maintains superior robustness under diffusion-based editing, but also preserves watermark invisibility, achieving state-of-the-art performance.
