Video Models Start to Solve Chess, Maze, Sudoku, Mental Rotation, and Raven' Matrices
Hokin Deng
TL;DR
This work investigates whether contemporary video-generation models can reason about structured visual problems. It introduces the VMEvalKit framework and a Task Pair evaluation paradigm to test models on chess, maze, Sudoku, mental rotation, and Raven's matrices, using both automated GPT-4o and human evaluations. Results show a clear performance hierarchy among models, with Sora-2 achieving the highest overall success and domain-specific strengths, while certain domains remain challenging. The study demonstrates scalable evaluation of visual reasoning and points to reinforcement learning and mechanistic interpretability as promising directions for improving reasoning in video models.
Abstract
We show that video generation models could reason now. Testing on tasks such as chess, maze, Sudoku, mental rotation, and Raven's Matrices, leading models such as Sora-2 achieve sixty percent success rates. We establish a robust experimental paradigm centered on the "Task Pair" design. We build a code framework, with 39 models available already, that supports this paradigm and allows for easy scaling - users can add models and tasks efficiently. We show our automated evaluation strongly correlates with human judgment, and therefore this paradigm is highly scalable. We see an opportunity, given the availability of our paradigm, to do reinforcement learning for improving reasoning in video models. You could checkout all of our raw $\href{https://grow-ai-like-a-child.com/video-reason/}{results}$ and our $\href{https://github.com/hokindeng/VMEvalKit}{VMEvalKit}$ codebase.
