Training-Time Action Conditioning for Efficient Real-Time Chunking
Kevin Black, Allen Z. Ren, Michael Equi, Sergey Levine
TL;DR
The paper tackles latency in real-time control with vision-language-action models by replacing inference-time inpainting with training-time action conditioning that simulates inference delays. By conditioning on a ground-truth action prefix during training and using per-token flow timesteps, the method achieves a drop-in RTC replacement with no runtime overhead. In simulations, training-time RTC outperforms inference-time RTC at higher delays; in real-world tasks on the π0.6 VLA, it maintains performance and speed parity while reducing latency. This approach offers a practical, lightweight path to more reactive robot control without architectural changes.
Abstract
Real-time chunking (RTC) enables vision-language-action models (VLAs) to generate smooth, reactive robot trajectories by asynchronously predicting action chunks and conditioning on previously committed actions via inference-time inpainting. However, this inpainting method introduces computational overhead that increases inference latency. In this work, we propose a simple alternative: simulating inference delay at training time and conditioning on action prefixes directly, eliminating any inference-time overhead. Our method requires no modifications to the model architecture or robot runtime, and can be implemented with only a few additional lines of code. In simulated experiments, we find that training-time RTC outperforms inference-time RTC at higher inference delays. In real-world experiments on box building and espresso making tasks with the $π_{0.6}$ VLA, we demonstrate that training-time RTC maintains both task performance and speed parity with inference-time RTC while being computationally cheaper. Our results suggest that training-time action conditioning is a practical drop-in replacement for inference-time inpainting in real-time robot control.
