SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
Elisabetta Fedele, Francis Engelmann, Ian Huang, Or Litany, Marc Pollefeys, Leonidas Guibas
TL;DR
SpaceControl introduces the first training-free approach to directly embed 3D spatial constraints into a pre-trained diffusion-based generator, enabling geometry-aware 3D asset creation from coarse primitives to detailed meshes. It uses a two-stage Trellis-based pipeline (structure then appearance) guided by voxelized geometry and optional text/image prompts, with a tunable fidelity-realism tradeoff controlled by tau0. Extensive quantitative benchmarks and a user study show superior geometric faithfulness compared to training-based and guidance-based baselines while preserving high visual realism, complemented by an interactive UI for online editing of superquadrics and texture-ready assets. This work unlocks practical, geometry-centric workflows for artists and developers, allowing rapid, controllable 3D content creation without additional model training.
Abstract
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern pre-trained generative models without requiring any additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows. Find our project page at https://spacecontrol3d.github.io/
