The CUBE Virtual Reality Immersion
Laura Estridge, Joel Franklin
TL;DR
The CUBE paper presents a Unity-based VR tool that visualizes electromagnetic fields around a moving charge to build intuition for near-field geometry, radiation, and relativistic effects. It supports displaying ${\mathbf E}$, ${\mathbf B}$, and ${\mathbf S} = {\mathbf E} \times {\mathbf B}/\mu_0$ with options for magnitudes or flux through wall surfaces, and provides a separate radiation-field visualization via ${\mathbf E}_{\text{rad}}$, ${\mathbf B}_{\text{rad}}$. A speed-of-light slider enables comparisons between non-relativistic and relativistic radiation patterns, with a practical approximation $t_r \approx t$ for room-scale visualization. The work emphasizes three contributions: a 3D cubical visualization platform, explicit separation of near-field versus radiation-field dynamics, and practical implementation notes to facilitate extension and education. It also shares a public repository and outlines future directions, including spherical geometries, true retarded-time calculations, and field-line visualization, and provides a public repository for researchers and educators.
Abstract
The purpose of this note is to introduce the CUBE, a virtual reality immersion that was developed to help visualize electromagnetic fields, particularly the less familiar radiation fields students typically encounter in upper level physics courses. We discuss the pedagogical motivation for different features found in the software, and provide a brief overview of its use.
